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Endless Mode

I will be posting three articles about my ideas for this proposal. I welcome your feedback. This is Part 1️⃣: "Real-Time Mode"

1. Enable Real-Time Synchronization ( Bind the game’s initial time and in-game time to real-world time )

1A. Save Mechanism: After saving the game, the system will retain the data for flight plans that have not yet been executed (including the original flight number, designated apron, and takeoff/landing runway ) and the accumulated number of days under air traffic control (will not be new flights will not appear out of nowhere; new flights will not be generated out of thin air. New flights will only be refreshed after playing for more than 5 minutes following the next save file load. Similarly, the apron will only issue departure instructions after playing for more than 5 minutes. After 5 minutes, the system will generate a new schedule for the following hour, similar to the in-game weather system’s forecasts)

1B. Save File Loading Mechanism: When you reopen a saved game, the system will realign the game’s initial time with real-time, starting a new round of gameplay and continuing to track the number of days as an air traffic controller. When loading a save, all flights from the previous flight plan will be loaded , and the corresponding landing, parking, takeoff, and departure times in the schedule will be delayed (as for how to delay them, I’m thinking of a timeline shifting algorithm ) . Content that changes after loading includes:In-game time, the corresponding sky background, lighting and shading textures, and the scheduled times for tasks associated with flights in the flight plan ( this is to allow players to catch up on tasks rather than deleting all previous plans ). ✈️

1C. Regarding the Timeline Shift Algorithm (Reference provided by AI)

  • Logic: Calculate the "time difference."

  • Formula: New Schedule Time = Original Schedule Time + (Real-time Load Time - Game Time at Save)

  • Result:

    • At the time of saving, it is Monday at 10:00, and Flight A is scheduled to depart at 11:00.

    • When loading the save, it is Tuesday at 10:00 AM (24 hours later).

    • The new departure time for Flight A automatically becomes Tuesday at 11:00 (original time + 24 hours).

  • Advantages: This perfectly preserves the relative order of flights. When the air traffic controller logs back in, it’s as if the game “paused” for 24 hours the moment they left and then resumed playback. ( This is designed to help players catch up on their previous tasks.)

  • Other: The core purpose of this mechanism is to achieve a "seamless transition" from the previous flight while adjusting the time and lighting . It is recommended to include a prominent prompt in the notification window,

    e .g., “❕ Welcome back, air traffic controller. [XX] flights have accumulated during the [XX hours] you were away. Please prioritize these; additional flights will arrive in five minutes.”

That concludes Part 1️⃣: "Real-Time Mode" 🙃. Next up is Part 2️⃣: "Random Time Mode." Thank you all for watching, air traffic controllers! (*๓´╰╯`๓)♡

☆☆☆ Whether this can be implemented depends on the dev team ੭ ᐕ)੭*⁾⁾☆☆☆

Wishing the development team all the best! 💖

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Comments9

  • 秦越

    •

    May 6

    希望加入自由视角,目前F1视角无法改变高度。

    • ES茳风™

      Team•

      May 6

      您好亲,按Q或E可以升降呢

  • lw8633

    •

    May 3

    关于无尽模式,可以有以下几点:

    1.设置游戏难度选项(不同难度对应不同航班速率)要考虑到具体玩家差异

    2.可以在无尽模式中加入资金及等级等奖励措施,让 玩家更有乐趣和动力。有了资金奖励后可以解锁该机场更多模式:远机位,双跑道,特殊事件,紧急事件等等

  • 吉你罗友

    •

    Apr 7

    •

    Merged request

    •

    1 vote

    试玩体验

    总的来说还是很不错的但有很大的进步空间。模式稍显单一,航班太固定了。 我提几点建议

    1.增加联机模式,可以把地面滑行,起降和进近分为三个位

    2.航班增加随机模式,放弃现在的屎山代码不然之后做大机场加单个任务的时间屎山代码会越来越多,我没猜错的话现在单个任务半小时就是这个问题

    3.增加更多的机场,涂装和航司

    4.可以增加语音玩法自由选择

    • ypsilon

      Team•

      Apr 7

      Hi,感谢反馈 ❤️,你说的4个点我们都在安排中,其中:2是无尽模式,3下一个机场是深圳宝安

    • ypsilon

      Team•

      Apr 7

      1234都已有人提过了哦,我就把您的帖子合并到其中一个了

  • Center in your life

    •

    Apr 2

    •

    Merged request

    •

    7 votes

    关于无尽模式游戏初始设置的提案3️⃣

    本次我将会发布关于此提案想法的三篇内容,欢迎讨论,现在是第3️⃣篇”自定义时间模式”

    1.启用自定义初始时间(游戏初始时间将以自定义形式放送)

    核心:系统将会以玩家选定的时间作为游戏最开始的时间(时间格式,当地时间00:00:00,三位均可填写 ) 剩余的保存与读档机制和2️⃣篇相同 (那至于为什么要分三篇,因为一二篇都有点小长,再加入这么小一个部分估计没什么人看得到,所以分开发布🙃 )

    以下是相同内容,第一次来的管制员可以看看⬇️

    1A.保存机制:与第1️⃣篇不同的是,此次保存游戏后,系统会保留当前还未执行飞行计划表的所有数据与累积的指挥天数(不会在下一次打开时以时间差形式凭空多刷新新的航班,新的航班会直到下一次读档游玩超过5分钟后才会重新刷新,停机坪也一样,游玩超过5分钟后才会重新给予推出指令,5分钟后系统将重新制定后一个小时的新计划表 )

    1B.读档机制:当再次打开读取存档后,系统将保留上一次保存的游戏时间与上一次保存飞行计划表中所有的航班数据(与1️⃣篇比较而言不再对部分的数据进行延后,游戏将以上一次保存的状态进行新一轮的游戏 )

    • 其他:这个机制的核心目的是保留玩家在上一次保存的游戏时间与状态,读档后将以此状态继续进行游戏,实现真正的"无缝衔接"

    • 同样,在读档时建议在提示窗口上做一个明显的提示,

      eg:“「❕」欢迎回来,管制员。在您离开期间有 [XX架] 航班正在积压,请优先处理,五分钟后将会有其他航班抵达。”

    以上就是3️⃣篇”随机时间模式”的具体介绍🙃 ,至此所有的内容都已发出,谢谢各位管制员的观看 (*๓´╰╯`๓)♡

    ☆☆☆能不能做出来就看制作组大大了੭ ᐕ)੭*⁾⁾☆☆☆

    愿制作组越来越好!❤️

  • Center in your life

    •

    Apr 2

    •

    Merged request

    •

    5 votes

    关于无尽模式游戏初始设置的提案2️⃣

    本次我将会发布关于此提案想法的三篇内容,欢迎讨论,现在是第2️⃣篇”随机时间模式”

    1.启用随机初始时间(游戏初始时间将处于随机状态)

    核心:系统会随机给予一个时间点作为游戏的初始时间

    1A.保存机制:与第1️⃣篇不同的是,此次保存游戏后,系统会保留当前还未执行飞行计划表的所有数据与累积的指挥天数(不会在下一次打开时以时间差形式凭空多刷新新的航班,新的航班会直到下一次读档游玩超过5分钟后才会重新刷新,停机坪也一样,游玩超过5分钟后才会重新给予推出指令,5分钟后系统将重新制定后一个小时的新计划表 )

    1B.读档机制:当再次打开读取存档后,系统将保留上一次保存的游戏时间与上一次保存飞行计划表中所有的航班数据(与1️⃣篇比较而言不再对部分的数据进行延后,游戏将以上一次保存的状态进行新一轮的游戏 )

    • 其他:这个机制的核心目的是保留玩家在上一次保存的游戏时间与状态,读档后将以此状态继续进行游戏,实现真正的"无缝衔接"

    • 同样,在读档时建议在提示窗口上做一个明显的提示,

      eg:“「❕」欢迎回来,管制员。在您离开期间有 [XX架] 航班正在积压,请优先处理,五分钟后将会有其他航班抵达。”

    以上就是2️⃣篇”随机时间模式”的具体介绍🙃,接下来是3️⃣篇"自定义时间模式",谢谢各位管制员的观看 (*๓´╰╯`๓)♡

    ☆☆☆能不能做出来就看制作组大大了੭ ᐕ)੭*⁾⁾☆☆☆

    愿制作组越来越好!💝

  • ypsilon

    Team•

    Mar 28

    非常感谢你的用心提案❤️