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Proposal 2️⃣ Regarding the Initial Settings for Endless Mode

I will be posting three articles sharing my thoughts on this proposal. I welcome your feedback. This is Part 2: “Random Time Mode”

1. Enable Random Initial Time (The game’s starting time will be set to a random value)

Core: The system will randomly assign a specific time as the game’s starting time

1A. Save Mechanism: Unlike Part 1️⃣,after saving the game, the system will retain all data for flight schedules that have not yet been executed, as well as the accumulated days of command. (New flights will not be generated out of thin air as time-based differences when the game is next opened; new flights will only be refreshed after playing for more than 5 minutes from the next save file. The same applies to the apron.and re-issues departure instructions only after playing for more than 5 minutes; after 5 minutes, the system will generate a new schedule for the following hour )

1B. Load Mechanism: When you open a saved game, the system will retain the game time from the last save and all flight data from the last saved flight schedule (compared to Part 1️⃣ no longer delay certain data; the game will resume for the new round of gameplay)

  • Other: The core purpose of this mechanism is to preserve the game time and state from the last save . After loading the save, the game will continue from that state, achieving true "seamless continuity"

  • Similarly, when loading a save, it is recommended to display a prominent prompt in the notification window,

    e.g.: “「❕」Welcome back, Controller. [XX] flights have accumulated while you were away ; please prioritize them. Additional flights will arrive in five minutes.”

That concludes Part 2️⃣ of the detailed introduction to "Random Time Mode" 🙃. Next up is Part 3️⃣: "Custom Time Mode." Thank you all, air traffic controllers, for watching (*๓´╰╯`๓)♡

☆☆☆ Whether this can be implemented depends on the dev team ੭ ᐕ)੭*⁾⁾☆☆☆

Wishing the dev team all the best! 💝

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