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Verified

Voice-activated commands

After testing the beta version for a few days, my overall impression is quite positive. Here are a few personal suggestions: First, I hope the voice command feature like Mini Air Traffic Control can be implemented soon to enhance gameplay enjoyment. Second, I'd like to see an Endless Mode and randomly generated flights added, making the game truly endless and offering a fresh experience each time. Third, I'm eager for the Chongqing Jiangbei Airport (ZUCK) to be released as soon as possible. Thanks to the development team—you've worked hard!

203inFeature Proposals10 months ago

JFK T8 41号附近E类机位滑行穿模问题

JFK机位类别及滑行穿模问题 JFK T8航站楼 41号附近机位如果为E类 那么宽体机将会在滑行时与其他在机位的宽体机穿模

LeedyinFound Bugs5 days ago

滑行道规划中增加等待点概念

在滑行道规划中增加等待点概念:例如沿A滑行,在B前等,可以在滑行道规划时有类似等待点供选择。根据ZGSZ航图(例如ZGSZ-2P-1)可以非常明确的得知部分等待点有命名,例如HP1,HP2,希望该功能体现出来的效果能体现这一点。

1Gameplay

Wider variety of aircraft types in open gameplay

Open gameplay should include a wider variety of aircraft types flying.

Original liveries for aircraft in open gameplay

Aircraft in open gameplay should feature their original liveries instead of the current ones.

滑行语音指令不对,不会说在XX前等待

目前的滑行有类似功能,但是语音不对,不管是中文还是英语的指令都有问题,并不会说在XX前等或hold short of xx。

Realistic

滑行道每个交叉口增设等待点

建议滑行道在每个交叉口可以增设等待点,会更好的规划滑行,而不是一次性滑行到跑道外。

GameplayRealistic

机组重复请求被判定为延迟回复影响评分

机组重复请求导致判定延迟回复 机组联系塔台后,飞机即将穿越跑道时,飞机会在跟塔台打招呼(此时需要玩家及时回复跑道外等待)后立即请求穿越跑道,此时第一个回复会被判定为延迟回复。这是一个不明显的bug,但会影响评分,请尽快修改。

In-game climate control option

Allows you to control the weather during the game.

Gameplay

Add birds to the game

Add birds to the game to enhance realism.

Realistic

More realism on filming locations, airports, and highways

Add more realism to the streets, inside airports, and on highways. The customer has spent hours playing the game to write a review and bought it a long time ago, hoping for something like this.

Realistic

更正深圳机场默认国际桥位配置

深圳机场默认国际桥位配置更正 深圳机场的默认国际桥位配置与实际不符,需要更正:现实中仅301-309桥位为国际桥位,其余桥位均为国内桥位。

Realistic

飞机离开管制区后视角自动弹回塔台视角

飞机联系离场时视角会直接弹回塔台视角 飞机离开管制区后,飞机视角会失去目标并自动弹回塔台视角。当点击另一架飞机时,不会重新进入飞机视角,需要再次点击视角键才能进入飞机视角。每次飞机离开管制区都需要手动切换一次视角,操作非常繁琐。希望能够实现以下方案中的一个: 自动切换为跟随另一架飞机。 切换回塔台视角后保持“飞机视角”状态,玩家点击另一架飞机时自动进入飞机视角。 游戏中仍能在进近雷达中跟随飞机,如果离开管制区的飞机也可以跟随,保持跟随是最佳解决方案,因为玩家有时也想看飞机后续的飞行过程。

uh111333inFound Bugs13 days ago
User Interface

Add CYYZ Toronto Pearson International Airport

Adding an Airport Add CYYZ (Toronto Pearson International Airport) to the game.

无尽模式中加入随机更改跑道

在无尽模式中加入随机更改跑道,而不只是在开始时手动选择跑道。

Realistic

通话预设并在通话结束后立即回复

操作可以预设,使得在当前通话结束后就立即回复;可以同时选择对单机的多项通话内容,并且一并播报,以提升通话效率。

Gameplay

用键位或滚轮切换推出方向与跑道选择

推出方向、跑道入口或出口、跑道变更可以绑定键位,比如1234就像倍速一样,虽然对应的不固定,但可以按一定的顺序(比如跑道运行方向)对应不同的路径或目标(比如济南遥墙的跑道出口可以是1234对应E、F、G、A14,同样的肯尼迪当中1234可以对应13R入口PF、PE、PD、PA,13L入口U1、U2、U3,13L出口ZA、Y、YA)。Rail route的路径可以用鼠标滚轮来切换,推出方向、跑道入口、跑道出口、跑道变更这些选择也可以这样切换,毕竟滑行路线一般是直接到跑道的,滚动切换就不用在地面雷达上点来点去。

1Gameplay

通话确认操作支持预选与键位绑定

需要确认的操作在通话时应该可以先点开预选,而不是直接发出信息;确认操作可以绑定键位,如enter键或双击右键等不容易误触的操作。目前点击屏幕上的按键容易点不上,比较低效。

Gameplay

增加降低画质与GPU压力的渲染优化选项

关于画质导致的电脑性能榨干和卡顿问题 在低画质模式下对渲染进行优化以降低显卡压力、避免卡顿:视角外的画面不渲染,距离过远的物体简化或不渲染;建筑和地形采用固定的低质量贴图,建筑使用低质量建模并减少建筑的量;增加可选项用来减弱UI界面的动态效果(有些平滑效果比较吃GPU,对核显不太友好)。客户认为这类调度类游戏本身并不复杂,不应很吃电脑配置(比如Rail Route),但画质成为吃配置的大头。

13D Visual

More ambient airport background noise

Add more ambient background noise at the airport. For a busy airport, the only audible sound is aircraft taking off and landing, and even that sounds very artificial. The rest of the time there is silence, which kills the immersion. The scene needs the constant sound of traffic, engines running, maybe PA announcements running in the background — a bit more atmosphere.

Realistic

正式版游戏启动约3秒后闪退,Demo版可正常运行

游戏程序无法启动 正式版发布后,购买安装后无法启动游戏。一到启动页面开始转圈,约3秒后闪退。Demo发布时,安装后可以启动游戏,没有遇到任何问题。重新删除DEMO版本后重新安装也遇到同样的启动问题。 环境信息: Windows 11 64位 Processor AMD Ryzen 7 8845HS w/ Radeon 780M Graphics, 3801 Mhz, 8 Core(s), 16 Logical Processor(s) Installed Physical Memory (RAM) 32.0 GB

Yang YuinFound Bugs19 days ago