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Pinned

Working in Progress

Endless Mode

I will be posting three articles about my ideas for this proposal. I welcome your feedback. This is Part 1️⃣: "Real-Time Mode" 1. Enable Real-Time Synchronization ( Bind the game’s initial time and in-game time to real-world time ) 1A. Save Mechanism: After saving the game, the system will retain the data for flight plans that have not yet been executed (including the original flight number, designated apron, and takeoff/landing runway ) and the accumulated number of days under air traffic control (will not be new flights will not appear out of nowhere; new flights will not be generated out of thin air. New flights will only be refreshed after playing for more than 5 minutes following the next save file load. Similarly, the apron will only issue departure instructions after playing for more than 5 minutes. After 5 minutes, the system will generate a new schedule for the following hour, similar to the in-game weather system’s forecasts) 1B. Save File Loading Mechanism: When you reopen a saved game, the system will realign the game’s initial time with real-time, starting a new round of gameplay and continuing to track the number of days as an air traffic controller. When loading a save, all flights from the previous flight plan will be loaded , and the corresponding landing, parking, takeoff, and departure times in the schedule will be delayed (as for how to delay them, I’m thinking of a timeline shifting algorithm ). Content that changes after loading includes:In-game time, the corresponding sky background, lighting and shading textures, and the scheduled times for tasks associated with flights in the flight plan ( this is to allow players to catch up on tasks rather than deleting all previous plans ). ✈️ 1C. Regarding the Timeline Shift Algorithm (Reference provided by AI) Logic: Calculate the "time difference." Formula: New Schedule Time = Original Schedule Time + (Real-time Load Time - Game Time at Save) Result: At the time of saving, it is Monday at 10:00, and Flight A is scheduled to depart at 11:00. When loading the save, it is Tuesday at 10:00 AM (24 hours later). The new departure time for Flight A automatically becomes Tuesday at 11:00 (original time + 24 hours). Advantages: This perfectly preserves the relative order of flights. When the air traffic controller logs back in, it’s as if the game “paused” for 24 hours the moment they left and then resumed playback. ( This is designed to help players catch up on their previous tasks.) Other: The core purpose of this mechanism is to achieve a "seamless transition" from the previous flight while adjusting the time and lighting. It is recommended to include a prominent prompt in the notification window, e.g., “❕ Welcome back, air traffic controller. [XX] flights have accumulated during the [XX hours] you were away. Please prioritize these; additional flights will arrive in five minutes.” That concludes Part 1️⃣: "Real-Time Mode" 🙃. Next up is Part 2️⃣: "Random Time Mode." Thank you all for watching, air traffic controllers! (*๓´╰╯`๓)♡ ☆☆☆ Whether this can be implemented depends on the dev team ੭ ᐕ)੭*⁾⁾☆☆☆ Wishing the development team all the best! 💖

Center in your life about 1 month ago

6
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Feature Proposals

Here are a few suggestions:

1. You can assign secondary radar transponder codes to individual flights on the approach radar (just generate random four-digit numbers, but avoid special codes such as 7700, 7600, and 7500). 2. Implement in-flight incident handling; when an emergency code is detected, the approach radar can display a red indicator for distinction 3. The approach radar display can mimic real-world radar by showing scan lines (typically 3 revolutions per minute or 6 revolutions per minute). New flight detection rules can also be based on these scan lines, so that new flights are only detected when the scan line passes a specific bearing. Additionally, flight paths and waypoints can be displayed on the approach radar screen (PS: Sincere advice from a retired radar operator—hope the developers will consider this. Thanks!)

Air-Force87 6 days ago

1
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Feature Proposals

Procedures should be established for revoking takeoff clearances and issuing instructions to abort takeoff.

For aircraft that have been cleared for takeoff, there should be buttons to revoke the takeoff clearance and to abort the takeoff. The distinction between these buttons should be based on whether the aircraft has begun taxiing. For aircraft that have not yet entered the runway or are in the process of aligning with it, revoking the clearance should result in the aircraft waiting in place for further instructions; for aircraft that have already gained speed, the aircraft should decelerate and come to a stop on the runway to await further instructions; for aircraft whose speed exceeds V1 at the time of the call, the aircraft should continue its takeoff.

He Pickly 6 days ago

1
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Feature Proposals

Recommended Domestic Airports: Hong Kong Kai Tak Airport (VHHX/HKG)

When talking about one of the most distinctive airports, you simply can’t avoid mentioning Kai Tak—and you certainly can’t ignore Runway 13/31. Among the thousands of commercial airports worldwide, this is the only one that requires pilots to make a 47-degree turn at an altitude of just a few hundred feet, aligning with a checkerboard marker on the mountainside, before plunging straight onto the runway.Flanking the runway on both sides are residential buildings in Kowloon, so close that the flight crew can make out what’s playing on the TVs inside. Almost every pilot who has flown over Kai Tak has made a similar remark. It’s no coincidence that this approach procedure is nicknamed “the Kai Tak Heart Attack”—it’s arguably the most extreme example in civil aviation history of flying skills, terrain constraints, and urban density all compressed into a single challenge. This alone makes it worthy of inclusion in any flight simulation game. But what truly makes Kai Tak irreplaceable isn’t the difficulty—it’s the view. A 747 cuts in from above Victoria Harbour, with the densely packed skyscrapers of Hong Kong Island and Victoria Peak as a backdrop. Below the fuselage, a ferry leaves a white wake in its wake, and then the plane skims over the rooftops of Kowloon City, slamming down onto that runway jutting out into the sea. What is this scene? It is a visual summary of Hong Kong’s entire economic miracle.A city brimming with ambition and vitality, where even the airport was crammed into the city center, and where landing felt like a physical struggle against the city itself. Kai Tak wasn’t just a transportation facility; it was the most intuitive symbol of Hong Kong’s golden age—everything was crammed, everything was full, everything operated on the edge of its limits, yet it somehow kept turning. After moving to Chek Lap Kok in 1998, Hong Kong gained a larger, safer, and more efficient airport, but lost a totem. No planes take off or land from the heart of the city anymore, and that raw, overflowing sense of prosperity has vanished along with it. Kai Tak is the only airport where the very act of landing tells the story of a city.

Hobbs John 9 days ago

1
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Airport proposal