Pinned
Verified
Voice-activated commands
After testing the beta version for a few days, my overall impression is quite positive. Here are a few personal suggestions: First, I hope the voice command feature like Mini Air Traffic Control can be implemented soon to enhance gameplay enjoyment. Second, I'd like to see an Endless Mode and randomly generated flights added, making the game truly endless and offering a fresh experience each time. Third, I'm eager for the Chongqing Jiangbei Airport (ZUCK) to be released as soon as possible. Thanks to the development team—you've worked hard!

203 8 months ago
Feature Proposals
Pinned
Verified
Voice-activated commands
After testing the beta version for a few days, my overall impression is quite positive. Here are a few personal suggestions: First, I hope the voice command feature like Mini Air Traffic Control can be implemented soon to enhance gameplay enjoyment. Second, I'd like to see an Endless Mode and randomly generated flights added, making the game truly endless and offering a fresh experience each time. Third, I'm eager for the Chongqing Jiangbei Airport (ZUCK) to be released as soon as possible. Thanks to the development team—you've worked hard!

203 8 months ago
Feature Proposals
降落阶段与滑行阶段的界定不清
如图情况,DAL5371已经进入脱离道,但是允许QTR4010穿越后依然提示警告。仍在跑道上的飞机无法从速度直观的看出是否已经进入滑行,可以放行其他飞机穿越,即使距离非常之远,仍会发警告,影响评分。是否考虑用可视化标志区分降落飞机的减速与滑行状态

ZiYi Zhang 1 day ago
Bad Experience
降落阶段与滑行阶段的界定不清
如图情况,DAL5371已经进入脱离道,但是允许QTR4010穿越后依然提示警告。仍在跑道上的飞机无法从速度直观的看出是否已经进入滑行,可以放行其他飞机穿越,即使距离非常之远,仍会发警告,影响评分。是否考虑用可视化标志区分降落飞机的减速与滑行状态

ZiYi Zhang 1 day ago
Bad Experience
Working in Progress
Clicking and dragging on an aircraft tag with both mouse buttons make the tag disappear
After accidentally pressing by mistake on an aircraft tag in the lower-right ATC section with both mouse buttons, I dragged the mouse, and when I released the buttons, the tag disappeared, and the tag that is shown on the screen for an aircraft gets stuck. As can be seen in the screenshot, all the aircraft available at the beginning of the level have all been deleted this way, and all the tags got stuck at the center of the screen.

Tyche 6 days ago
Found Bugs
Working in Progress
Clicking and dragging on an aircraft tag with both mouse buttons make the tag disappear
After accidentally pressing by mistake on an aircraft tag in the lower-right ATC section with both mouse buttons, I dragged the mouse, and when I released the buttons, the tag disappeared, and the tag that is shown on the screen for an aircraft gets stuck. As can be seen in the screenshot, all the aircraft available at the beginning of the level have all been deleted this way, and all the tags got stuck at the center of the screen.

Tyche 6 days ago
Found Bugs
Jinan Camera Microphone Malfunction
When the taxi route involves parking positions 201 through 203, no voice prompts are played. Bug source: Jinan—No-Scene Radar v26.09.06.0-nightly

FMRMusic 7 days ago
Found Bugs
Jinan Camera Microphone Malfunction
When the taxi route involves parking positions 201 through 203, no voice prompts are played. Bug source: Jinan—No-Scene Radar v26.09.06.0-nightly

FMRMusic 7 days ago
Found Bugs
Conflicts Between Aircraft in Adjacent Parking Positions
The screenshot is incorrect. The two flights in the lower right corner are at adjacent gates; one is about to pull in, while the other is preparing to push back. At this point, a taxiing conflict arises that cannot be resolved.

BladeSetrynn 10 days ago
Found Bugs
Conflicts Between Aircraft in Adjacent Parking Positions
The screenshot is incorrect. The two flights in the lower right corner are at adjacent gates; one is about to pull in, while the other is preparing to push back. At this point, a taxiing conflict arises that cannot be resolved.

BladeSetrynn 10 days ago
Found Bugs
Frequent get-stuck incidents at the same location during gameplay
This is the "Leisurely" level in Jinan Yaoqiang. There were no issues before, but after closing the game midway through one playthrough, it has been stuck at the same point (05:55:25) ever since, with the game not responding. I don’t know what’s going on, and reinstalling the game didn’t fix it. The same issue hasn’t occurred in any other levels so far.I had edited this level before, but that was before I reinstalled the game; I haven’t edited it since the reinstallation. P.S.: I hope you’ll add an option to exit the game mid-play and return to the main menu.

lionscoola 11 days ago
Found Bugs
Frequent get-stuck incidents at the same location during gameplay
This is the "Leisurely" level in Jinan Yaoqiang. There were no issues before, but after closing the game midway through one playthrough, it has been stuck at the same point (05:55:25) ever since, with the game not responding. I don’t know what’s going on, and reinstalling the game didn’t fix it. The same issue hasn’t occurred in any other levels so far.I had edited this level before, but that was before I reinstalled the game; I haven’t edited it since the reinstallation. P.S.: I hope you’ll add an option to exit the game mid-play and return to the main menu.

lionscoola 11 days ago
Found Bugs
Available in Nightly
Selecting two commands in a row while the flight is paused causes the flight to freeze
As shown in the figure, if you select [Allow Takeoff] during a pause and then immediately change the option to [Wait on Runway], the flight will become stuck on the runway, preventing any landing or takeoff procedures from being performed on that runway.

F 13 days ago
Found Bugs
Available in Nightly
Selecting two commands in a row while the flight is paused causes the flight to freeze
As shown in the figure, if you select [Allow Takeoff] during a pause and then immediately change the option to [Wait on Runway], the flight will become stuck on the runway, preventing any landing or takeoff procedures from being performed on that runway.

F 13 days ago
Found Bugs
Couple of suggestions:
Sudden events that place the player in a stressful situation for example: sick in a plane, injured person on board during turbulence,engine fire or sudden fog in the aircraft, aircraft malfunction, emergency landing of a plane that was not scheduled to land at that airport. It would be also cool to see sudden engine malfunctioning after the plane takes off and it needs to land immediately at the airport. Airplanes that are more important like presidencial aircraft or private planes. It would be cool to see that the wind affects the aircraft causing them to sway during landing forcing them to adjust to the wind Weather conditions that hinder aircraft landing and takeoff for example fog or thunderstorm Fuel system that acctivates when the plane circles over the airport for too long The sound of the aircraft could be louder and audible from when the engine is started even during taxing We should really see the difference during takeoff and landing with different planes and bigger planes need more runway. I really hope to see some of it in the actual realese of that game because it has potencial and even the demo version is really good.

coolguy 15 days ago
Feature Proposals
Couple of suggestions:
Sudden events that place the player in a stressful situation for example: sick in a plane, injured person on board during turbulence,engine fire or sudden fog in the aircraft, aircraft malfunction, emergency landing of a plane that was not scheduled to land at that airport. It would be also cool to see sudden engine malfunctioning after the plane takes off and it needs to land immediately at the airport. Airplanes that are more important like presidencial aircraft or private planes. It would be cool to see that the wind affects the aircraft causing them to sway during landing forcing them to adjust to the wind Weather conditions that hinder aircraft landing and takeoff for example fog or thunderstorm Fuel system that acctivates when the plane circles over the airport for too long The sound of the aircraft could be louder and audible from when the engine is started even during taxing We should really see the difference during takeoff and landing with different planes and bigger planes need more runway. I really hope to see some of it in the actual realese of that game because it has potencial and even the demo version is really good.

coolguy 15 days ago
Feature Proposals
A Step-by-Step Approach to Choosing an Airport
Currently, the game features one small airport (Jinan), two medium-sized airports (New York and Washington), and one large airport (Shenzhen). Based on the existing levels, it is evident that the current mechanics and scenario design lack variety; even within the large airport, the only difference is in density.We recommend focusing on level design for small and medium-sized airports in the next phase, and adapting the system for large airports once conditions are ripe. New airports should also primarily be small or medium-sized, or micro-airports (for general aviation) could be introduced to increase variety.

IronW 16 days ago
Feature Proposals
A Step-by-Step Approach to Choosing an Airport
Currently, the game features one small airport (Jinan), two medium-sized airports (New York and Washington), and one large airport (Shenzhen). Based on the existing levels, it is evident that the current mechanics and scenario design lack variety; even within the large airport, the only difference is in density.We recommend focusing on level design for small and medium-sized airports in the next phase, and adapting the system for large airports once conditions are ripe. New airports should also primarily be small or medium-sized, or micro-airports (for general aviation) could be introduced to increase variety.

IronW 16 days ago
Feature Proposals
Enter/Exit speeds
is there a possibility to speed up the taxiing onto the runway around curves or bends? The planes creep around those with 10 kts. The bend at Foxtrott Bravo in JFK looks like a high speed exit/entrance and the planes take their time while going 20 kts. Although cleared for takeoff they then tend to slow down before accelerating for takeoff as always these are just suggestions/observations. I'm inpatient and if you guys think that this is the way it's supposed to be, I'm fine with that. You're doing a good job!

AchtungBaum 19 days ago
Feature Proposals
Enter/Exit speeds
is there a possibility to speed up the taxiing onto the runway around curves or bends? The planes creep around those with 10 kts. The bend at Foxtrott Bravo in JFK looks like a high speed exit/entrance and the planes take their time while going 20 kts. Although cleared for takeoff they then tend to slow down before accelerating for takeoff as always these are just suggestions/observations. I'm inpatient and if you guys think that this is the way it's supposed to be, I'm fine with that. You're doing a good job!

AchtungBaum 19 days ago
Feature Proposals
Available in Nightly
The sound effect for the JFK runway change does not follow the sound settings
It still makes a sound even when the volume is set to 0% This seems to be an old issue that nobody has ever brought up.

Erikaze 22 days ago
Found Bugs
Available in Nightly
The sound effect for the JFK runway change does not follow the sound settings
It still makes a sound even when the volume is set to 0% This seems to be an old issue that nobody has ever brought up.

Erikaze 22 days ago
Found Bugs
A few recommended tweaks:
I am not sure if this is accurate from a real world, but I am getting Conflicts when I have an aircraft on the runway under ground control and I release an aircraft on a crossing runway well after the exit point. I would think this would be allowed. Also, it would be beneficial to be able to issue command to cancel a prior command. For example, I accidently approve for takeoff when I have something on approach on a crossing runway. The aircraft may not even be on the runway, but I can’t cancel takeoff clearance. Likewise, with crossing approval prior to the traffic near the runway. Would be nice to fix pushback direction, but that is immediate, so I get that one. Minor things. Love the game, and can not wait for more content and endless mode!

Ebay Ed 24 days ago
Feature Proposals
A few recommended tweaks:
I am not sure if this is accurate from a real world, but I am getting Conflicts when I have an aircraft on the runway under ground control and I release an aircraft on a crossing runway well after the exit point. I would think this would be allowed. Also, it would be beneficial to be able to issue command to cancel a prior command. For example, I accidently approve for takeoff when I have something on approach on a crossing runway. The aircraft may not even be on the runway, but I can’t cancel takeoff clearance. Likewise, with crossing approval prior to the traffic near the runway. Would be nice to fix pushback direction, but that is immediate, so I get that one. Minor things. Love the game, and can not wait for more content and endless mode!

Ebay Ed 24 days ago
Feature Proposals
Feedback Regarding the Error in the Heavy Aircraft Parking Bay at Jinan Yaoqiang Airport
According to the Jinan Yaoqiang Airport parking bay layout diagram, as shown in the document, the only parking bays suitable for heavy aircraft (such as Air China’s 748 and Sichuan Airlines’ 330 in the game) are bays 7, 8, 14, and 29–31—a total of six bays. However, in the game, if you choose to park at a stand in the 20s—this does not comply with the airport’s safety regulations and zoning requirements for safe operations.

J-P-Ruan 24 days ago
Found Bugs
Feedback Regarding the Error in the Heavy Aircraft Parking Bay at Jinan Yaoqiang Airport
According to the Jinan Yaoqiang Airport parking bay layout diagram, as shown in the document, the only parking bays suitable for heavy aircraft (such as Air China’s 748 and Sichuan Airlines’ 330 in the game) are bays 7, 8, 14, and 29–31—a total of six bays. However, in the game, if you choose to park at a stand in the 20s—this does not comply with the airport’s safety regulations and zoning requirements for safe operations.

J-P-Ruan 24 days ago
Found Bugs
Recommendation: Make calls sound authentic
In actual airport operations, when a flight crew first contacts the control tower, they are assigned a corresponding transponder code (four digits, excluding 7500, 7600, and 7700). The tower also reports the local barometric pressure (even if this information is already included in the ATIS broadcast), and the flight crew is required to repeat it back.

J-P-Ruan 24 days ago
Feature Proposals
Recommendation: Make calls sound authentic
In actual airport operations, when a flight crew first contacts the control tower, they are assigned a corresponding transponder code (four digits, excluding 7500, 7600, and 7700). The tower also reports the local barometric pressure (even if this information is already included in the ATIS broadcast), and the flight crew is required to repeat it back.

J-P-Ruan 24 days ago
Feature Proposals
Hi, I'm a Russian user of Airport Control 27. The demo version worked perfectly for me. I'd like to pitch in and help translate the game for Russian players, or ask you to do it yourselves.
Hi, I’m a Russian user of Airport Control 27. The demo version worked perfectly for me, and I’d like to help translate the game for Russian players—or ask you to do it yourselves. (ru Hi, I’m a Russian player of Airport Control 27. I really enjoyed the demo version, and I’d like to help translate the game for Russian players—or ask you to do it yourselves.(engl

neee0012 26 days ago
Feature Proposals
Hi, I'm a Russian user of Airport Control 27. The demo version worked perfectly for me. I'd like to pitch in and help translate the game for Russian players, or ask you to do it yourselves.
Hi, I’m a Russian user of Airport Control 27. The demo version worked perfectly for me, and I’d like to help translate the game for Russian players—or ask you to do it yourselves. (ru Hi, I’m a Russian player of Airport Control 27. I really enjoyed the demo version, and I’d like to help translate the game for Russian players—or ask you to do it yourselves.(engl

neee0012 26 days ago
Feature Proposals
给不同关卡加入情景信息
目前每个机场都有情景相对不同的若干关卡,但只通过关卡标题很难了解到各关可能出现的情形。感觉可以给机场的每个关卡也像选择机场时那样加入文字说明,通过大致介绍关卡设计的内容,让玩家有些心理准备,而不是碰到一些没有正确处理的情形后多次重新开始。这些介绍也同样适配教程部分。 此外,关卡选择界面右下角的状态图标也应当开始接入部分可以表示的关卡内容,如日夜等

IronW 26 days ago
Feature Proposals
给不同关卡加入情景信息
目前每个机场都有情景相对不同的若干关卡,但只通过关卡标题很难了解到各关可能出现的情形。感觉可以给机场的每个关卡也像选择机场时那样加入文字说明,通过大致介绍关卡设计的内容,让玩家有些心理准备,而不是碰到一些没有正确处理的情形后多次重新开始。这些介绍也同样适配教程部分。 此外,关卡选择界面右下角的状态图标也应当开始接入部分可以表示的关卡内容,如日夜等

IronW 26 days ago
Feature Proposals
Manually configure the content displayed by the scene radar
Currently, the radar window displays a wide variety of information, which can interfere with operations in levels with a high density of aircraft. We recommend allowing some of this information to be manually toggled on or off; for example, call sign labels could be switched between detailed and concise views, and active runway exit markers could be turned on or off.

IronW 26 days ago
Feature Proposals
Manually configure the content displayed by the scene radar
Currently, the radar window displays a wide variety of information, which can interfere with operations in levels with a high density of aircraft. We recommend allowing some of this information to be manually toggled on or off; for example, call sign labels could be switched between detailed and concise views, and active runway exit markers could be turned on or off.

IronW 26 days ago
Feature Proposals
Available in Nightly
Issue with Status Logging for Runway Crossing Permits
Under the current design, the system collects the necessary runway crossing permits based on the planned route; however, the status of these permits is not reset when the route is re-planned. For example, if crossing a particular runway is permitted on the initially planned route, and the route is subsequently changed so that the same runway is crossed at a different intersection, there is no need to reapply for a permit—which feels somewhat counterintuitive.Furthermore, if the vehicle shifts to reverse while waiting to cross at an intersection, it may become stuck in place due to the lack of a crossing permit.

IronW 26 days ago
Bad Experience
Available in Nightly
Issue with Status Logging for Runway Crossing Permits
Under the current design, the system collects the necessary runway crossing permits based on the planned route; however, the status of these permits is not reset when the route is re-planned. For example, if crossing a particular runway is permitted on the initially planned route, and the route is subsequently changed so that the same runway is crossed at a different intersection, there is no need to reapply for a permit—which feels somewhat counterintuitive.Furthermore, if the vehicle shifts to reverse while waiting to cross at an intersection, it may become stuck in place due to the lack of a crossing permit.

IronW 26 days ago
Bad Experience