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Planned

Auto-hide playback bar to prevent OLED burn-in

OLED Monitor Protection Measures Auto-hide the playback bar at the bottom of the player so that OLED monitors do not get burn-ins from it staying visible during playback.

MaaniOnCloud2 days ago
User InterfaceAccessiability

Option of automating RMP , GND, TWR.

During busy periods where relief is needed have option of automating parts at a click of a button, may RMP as this is a basic level of control which can provide some relief if needed.

Zaco202610 days ago
1

SIA - Singapore callsign

Real word SIA callsign is ‘Singapore’ please add this, the game currently says SIA.

Zaco202610 days ago
1

Takeoff with Wake Turbulence

Allow take off of multiple heavy aircraft in quick succession of each other. It works like this for A320 class size aircraft but not for heavies.

Zaco202610 days ago
1

复飞程序优化,航路容量不足导致无法拉开间隔

在无尽模式中,对于复飞飞机,不管是主动还是被动,重新进入APP后,我们是不能控制的,都是程序自动设定。目前发现因为降落跑道的不可调整,重新自动移交塔台的时候,他的序列是固定的,就是会出现于前机距离不够,再次出现需要复飞的情况。可否增加一个功能,对于复飞飞机可自由选择跑道,并且高亮标识,这样对于实际完成率的影响会尽量小,要不然一直复飞,没法落地,或者只能让另外一架飞机复飞,对于整个完成率来说都是问题

沈歆桢10 days ago
1

美国交叉跑道使用和连续发出指令Intersecting runway use/LAHSO operation and continuous instruction

制作组您好: Hello: 我是一名在美国的飞行员。在美国机场交叉跑道运行时,塔台管制员可能会发出如下的指令,现在在游戏中暂时没有体现,希望能在之后的更新中加入: I’m a pilot in the US. In intersecting runway operations in the US, the tower controller will give command that are currently not in the game that I hope will be in the game. 现在游戏中的美国机场仍然和现实中的美国机场有一定的区别,我会很高兴和你们分享我其他的一些想法。 塔台管制员可以要求飞机从交叉跑道脱离跑道(例如从里根机场19跑道或者15跑道降落时,可以使用22跑道脱离),要注意的是飞行员必须得到管制员的许可才可以这么做。现在在游戏中未加入该选项 Tower controller have the option to have the aircraft exit the runway by using an intersecting runway (e.g. exit KDCA runway 19 or runway 15 via runway 22) It is to be noted the tower controller need to give explicit instructions for the pilot to do so. 塔台管制员可能会发布“降落并等待”指令既“Landing and Hold Short (LAHSO)”,既要求飞机在降落后在交叉跑道外等待 — 需要注意的是飞行员可以拒绝该指令。虽然现在的华盛顿里根机场和纽约肯尼迪机场都不进行LAHSO,但是在其他大机场(如芝加哥奥黑尔机场)使用。希望能在未来的更新中看到这一功能 Tower controller may issue landing and hold short (LAHSO) instructions to the pilot when landing on intersecting runways — it is to be noted pilot can reject this instruction, as stated by the federal aviation regulation. While the current airports (KDCA and KJFK) do not use LAHSO, there are many US airport that use it like KORD. I hope I can see it in the game. 地面或塔台发布允许滑行指令时可能会直接允许飞机穿越不正在使用的跑道— 尤其是在肯尼迪或者里根这样及其繁忙的机场,缩短通话时间。希望游戏能加入一次通话多个指令这一功能 Ground and tower controller may give multiple instructions at once at busy airports that include crossing a non-active runway. I really hope I can give multiple instructions at once. 现在游戏中的美国机场仍然和现实中的美国机场有一定的区别,尤其是飞行员和管制员的互动上,我会很高兴和你们分享我其他的一些想法和知识。 此致敬礼 Regards,

Fleet 1916 Z11 days ago
1
Planned

建议添加一个切到后台自动静音的功能

比如可以在游戏里添加一个开关,让玩家自己选切后台是否静音

CharlesJoey11 days ago
1

Land time

When aircraft land, tower should say AA111 ground at ‘Minutes’, hold short rwy XX or cross rwy XX, or contact ground at XXX.XX Same for takeoff, AA111 takeoff at ‘Minutes’ contact departure at XXX.XX (eparture, not approach)

2

【严重机制问题】正式版“跑道占用时间线”允许跑道未清空即下指令,与真实规章严重冲突。

各位管制员和CCC开发团队: 我是《机场管制27》的一名玩家,在免费试玩版中通过正常操作打出了S+评价。正式版发售后第一时间购买并体验了深圳宝安机场三跑道混合运行模式,发现了一个我认为需要优先修复的核心机制问题。 问题描述 在免费试玩版中,应该是啊,如果跑道没有完全清空(前机尚未脱离跑道),即使第二架飞机距离尚远、物理上不会相撞,系统也会直接判定为违规操作,出现错误提示。这个判定逻辑是正确的。 至于为什么我说应该是,是因为我在第1次误操作之后,我就再也没有误操作过了,所以我不太清楚这个机制是和目前付费版一样还是说确确实实是同一时间多个跑道起降许可直接判违规。 在正式版(抢先体验)中,游戏引入了一个“跑道占用时间线”机制。玩家可以给多架飞机同时下达起飞或降落指令,只要它们的时间条在时间线上不重叠(即不会在同一时间出现在跑道上),系统就不会报错,甚至允许这种操作。换句话说,只要“算好时间差”,跑道未清空就可以发指令。 这完全不合理。 为什么这违背了空管的核心底线 跑道是否允许发布起飞或降落许可,判断依据不是“我算好了时间不会撞”,而是前机必须已经物理上脱离跑道。这是不可妥协的安全红线。 《中国民用航空空中交通管理规则》(CCAR-93TM)第二百四十二条明确规定: “在前面航空器已飞越跑道末端或在跑道上空改变航向已无相撞危险前,或者根据目视或前面航空器报告确认该航空器已脱离跑道前,后面航空器不得开始起飞滑跑。” 此外,机场塔台管制单位咨询通告依据CCAR-93TM第一百八十一条、第一百八十二条进一步要求: “从事塔台管制工作的机场塔台管制员发布起飞或者着陆许可前,在确认跑道上无其它航空器和障碍物的同时,应当注意观察跑道附近及其邻近滑行道上航空器、车辆和人员的位置及其对起飞和着陆航空器的影响。” 也就是说,发布起飞/着陆许可的前提条件必须是:确认跑道已完全清空。不存在“前机还在跑道上但根据时间线推算它马上就会脱离,所以可以先发指令”这种操作。现实中如果管制员这样做了,一旦前机在跑道上突发故障(爆胎、发动机失火、迷失方向),后机根本没有反应时间。这就是为什么必须目视确认清空,而不是依赖推算。 虽然游戏中目前还没有什么爆胎啥的各种意外机制,但是我认为真实性还是有必要的,而不是新玩一个关卡,结果发现,一上来塔台席位就已经有三架飞机给了落地许可了。 对游戏体验的影响 1. 破坏了模拟真实性:玩家本来是冲着“专业ATC模拟”来的,结果发现可以靠“算时间差”来刷吞吐量,这变成了一个时间线消除游戏,而不是空管模拟。 2. 与试玩版逻辑自相矛盾:试玩版的判定应该是正确的(我没太注意啊),正式版反而退步了。 3. 容易养成错误习惯:长期用这种方式操作,会形成“可以提前发指令”的错误肌肉记忆,和真实空管理念完全背道而驰。 可能的妥协方案 我理解开发团队引入这个机制可能是为了缓解高流量场景下的地面和空中排队压力,设置难度更高的关卡以及大众化等等。但我认为可以通过

MatchmanAirlines12 days ago
2

地面雷达加上跑道占用状态标识

希望能在地面雷达加上类似尾流影响类似的跑道占用状态标识

adda12 days ago
2

希望在机场页面里不仅能看见大的评分等级还能查看到各项细则

希望在机场页面里不仅能看见大的评分等级还能查看到各项细则

青荷芷烟13 days ago
1

希望能手动设置自动保存时间间隔

希望能手动设置自动保存时间间隔

青荷芷烟13 days ago
1

飞行计划里在编号旁边能不能也标注飞机大小

飞行计划里在编号旁边能不能也标注飞机大小

青荷芷烟13 days ago
1

选中机场内飞机后希望进近雷达能直接聚焦到机场上

选中机场内飞机后希望进近雷达能直接聚焦到机场上,不然每次还得我手动拖一下界面

青荷芷烟13 days ago
1

Have an alert that an aircraft is approaching minimums

It’s happened to me multiple times now where I’ll tell an aircraft to “continue approach,” and sort of forget about it as I get swamped by dealing with other aircraft. Then, I’ll hear “going around” from said aircraft on approach as it reaches its minimums seemingly without warning. In real life, if a pilot is approaching minimums and ATC still hasn’t cleared them for landing, it’s very common for them to clarify and ask, “is aircraft 123 cleared for landing?” It would be nice have some sort of alert that an aircraft is approaching minimums on approach because it is very easy to forget.

greg1002314 days ago