置顶
Verified
语音指挥
测试版本试完了几天整体感觉挺不错的,提几点个人的建议,一是希望能早日实现迷你空管那种语音指挥功能提高游戏趣味性。第二希望能加入无尽模式和随机航班生成,让游戏没有终点,并且每次进入都是不一样的体验。第三是希望能早日出ZUCK重庆江北机场。感谢开发组,你们辛苦了!

203 7 months ago
功能提案
置顶
Verified
语音指挥
测试版本试完了几天整体感觉挺不错的,提几点个人的建议,一是希望能早日实现迷你空管那种语音指挥功能提高游戏趣味性。第二希望能加入无尽模式和随机航班生成,让游戏没有终点,并且每次进入都是不一样的体验。第三是希望能早日出ZUCK重庆江北机场。感谢开发组,你们辛苦了!

203 7 months ago
功能提案
Feedback & Career Mode Proposal
The demo is really well-made, and the game looks very promising for the future. Without an endless mode, however, the demo is highly limited to predefined scenarios; in my opinion, it should be made available in the demo without time limits. It would be great to have a career mode starting from managing small airports all the way up to much larger ones with more complex scenarios, following a storyline that also integrates the tutorial into the career mode itself.

Daniele Vernaleone 16 days ago
功能提案
Feedback & Career Mode Proposal
The demo is really well-made, and the game looks very promising for the future. Without an endless mode, however, the demo is highly limited to predefined scenarios; in my opinion, it should be made available in the demo without time limits. It would be great to have a career mode starting from managing small airports all the way up to much larger ones with more complex scenarios, following a storyline that also integrates the tutorial into the career mode itself.

Daniele Vernaleone 16 days ago
功能提案
The idea is to get planes out of the airport as fast as possible
I don't recall ever having a plan request Switching to the tower so I have plans lined up waiting to take off and I don't know that they're there when they should be my main priority I need some way to know is that there is clear and pretty to take off I love the game and several times my score has been called advanced because they said I did so well but the main goal is to move the plane on time but I tell them to contact the but when they get to run with take off I don't know

Josh Greeno 17 days ago
体验不佳
The idea is to get planes out of the airport as fast as possible
I don't recall ever having a plan request Switching to the tower so I have plans lined up waiting to take off and I don't know that they're there when they should be my main priority I need some way to know is that there is clear and pretty to take off I love the game and several times my score has been called advanced because they said I did so well but the main goal is to move the plane on time but I tell them to contact the but when they get to run with take off I don't know

Josh Greeno 17 days ago
体验不佳
Feature requests
Stack instructions: In the real life, controllers often issues several instructions in one call. Right now all of the following examples in the game require two or more back-forth calls which takes unrealistic amount of time. If the frequency is busy, I hope the game would allow player to pre-select several instructions on screen, and when there’s opportunity to make the call, it would go in one run. DAL1234, taxi to ramp via Alpha, cross runway 31L, hold short of runway 4R. DAL3456, push back approved, facing north, expect new departure runway 31L. DAL7890, go around, fly runway heading, 3000ft and contact departure. Add an option to ask pilots to monitor a frequency instead to “contact.” Pilots would tune to the new frequency without making a check-in call. It’s also a real world procedure. This is helpful when there is a queue for takeoff and there’s no point for the pilots to call tower and receive a “hold short“ instruction when the aircraft is the 5th in the line for takeoff. Give way during taxi. Instead of asking aircrafts to hold position, and continue taxi, ATCs use something like “DAL12, give way to Airbus A320 on Bravo.” The pilot would hold short of Bravo, and continue taxi as soon as A320 passes. Tower controls the area between active runways instead of Ground. At JFK, between 4L and 4R are handled by the tower, and it’s simply because it does not make sense for Ground to clear for crossing 4L, when landing is managed by the tower. So instead of handling landing traffic on 4R directly to Ground, they would say, “DAL456, exit left on Echo, taxi on Yankee, Foxtrot and hold short of 4L.“ What’s more interesting is that taxi on Foxtrot, cross runway 4L, contact Ground can be issued combined in one call.

mdbyyc 18 days ago
功能提案
Feature requests
Stack instructions: In the real life, controllers often issues several instructions in one call. Right now all of the following examples in the game require two or more back-forth calls which takes unrealistic amount of time. If the frequency is busy, I hope the game would allow player to pre-select several instructions on screen, and when there’s opportunity to make the call, it would go in one run. DAL1234, taxi to ramp via Alpha, cross runway 31L, hold short of runway 4R. DAL3456, push back approved, facing north, expect new departure runway 31L. DAL7890, go around, fly runway heading, 3000ft and contact departure. Add an option to ask pilots to monitor a frequency instead to “contact.” Pilots would tune to the new frequency without making a check-in call. It’s also a real world procedure. This is helpful when there is a queue for takeoff and there’s no point for the pilots to call tower and receive a “hold short“ instruction when the aircraft is the 5th in the line for takeoff. Give way during taxi. Instead of asking aircrafts to hold position, and continue taxi, ATCs use something like “DAL12, give way to Airbus A320 on Bravo.” The pilot would hold short of Bravo, and continue taxi as soon as A320 passes. Tower controls the area between active runways instead of Ground. At JFK, between 4L and 4R are handled by the tower, and it’s simply because it does not make sense for Ground to clear for crossing 4L, when landing is managed by the tower. So instead of handling landing traffic on 4R directly to Ground, they would say, “DAL456, exit left on Echo, taxi on Yankee, Foxtrot and hold short of 4L.“ What’s more interesting is that taxi on Foxtrot, cross runway 4L, contact Ground can be issued combined in one call.

mdbyyc 18 days ago
功能提案
Automate departure handover, don't interfere frequencies
For the record; this is the type of game I’ve been waiting for for decades… I know similar are around, but turned out to be money-grabbing shitshows in where the base game is buggy - without it ever being addressed - and each additional airport is a pricey ‘DLC.’ We all know which game I’m talking about hence I never bought it, never will. (and you know it’s REALLY bad if even those putting boats on the seven seas, ignore a potential $1500,- game…) But back to THIS upcomming game. Please don’t f*ck up the massive potential it has! It looks good, can run on a potato (I’m having one Massively Overclocked and optimized in every way, can still run pretty much everything, except current Tripple A but those are not the games I’m interested in anyway) »> Approach, Ground, Tower, Departure have different frequencies IRL and in game. « I don’t have a problem a player handling them all (gameplay wise) BUT therefore an approach contact from pilot should NOT interfere with a Ground / Tower instruction a player wants to give OR ANYTHING a player wants to instruct; it should go 1st! The player can deal with whatever the pilot requested later… Since player combines several IRL roles , maybe a que from earliest to lastest can be added to respond to. It is also therefor the player handover for newly airborne planes is just an annoying non-neccessary interaction that interferes with gameplay. Simularly the player can’t interact/change landing runways (which SHOULD be an option) but the interaction to handover skyborne planes to departure (although an IRL mandatory) has no added value in game. « IF you can keep up and improve gameplay at the currentregular level IMO best approach would free limited demo + (relatively cheap to devekopping game) Early Access. Like I said I’m looking for something like this for years, hence will buy any way (provided you don’t go the road above…) and I think many - any that ever played https://atc-sim.com/ -wiil feel/do alike. Then it’s only a matter of caterring the airport enthusiasts with RL planes (already in) and RL schedules (no that’s imo NOT a licencing problem (it might be for the airline liveries) but FREE advertisement for the airlines once it considers real airport schedules(easy to download), puzzlers, indie-games enthusiasts and many, many more since a shitload of people are hynothised by looking at planes, airports etc… (basically everything they don’t truly understand). Just my 2 cents, yet I truely hope you make this a success, with plenty of monetization without it being a money grabber offering bad / buggy game play like most of your predecessors did..

Jay dS 19 days ago
功能提案
Automate departure handover, don't interfere frequencies
For the record; this is the type of game I’ve been waiting for for decades… I know similar are around, but turned out to be money-grabbing shitshows in where the base game is buggy - without it ever being addressed - and each additional airport is a pricey ‘DLC.’ We all know which game I’m talking about hence I never bought it, never will. (and you know it’s REALLY bad if even those putting boats on the seven seas, ignore a potential $1500,- game…) But back to THIS upcomming game. Please don’t f*ck up the massive potential it has! It looks good, can run on a potato (I’m having one Massively Overclocked and optimized in every way, can still run pretty much everything, except current Tripple A but those are not the games I’m interested in anyway) »> Approach, Ground, Tower, Departure have different frequencies IRL and in game. « I don’t have a problem a player handling them all (gameplay wise) BUT therefore an approach contact from pilot should NOT interfere with a Ground / Tower instruction a player wants to give OR ANYTHING a player wants to instruct; it should go 1st! The player can deal with whatever the pilot requested later… Since player combines several IRL roles , maybe a que from earliest to lastest can be added to respond to. It is also therefor the player handover for newly airborne planes is just an annoying non-neccessary interaction that interferes with gameplay. Simularly the player can’t interact/change landing runways (which SHOULD be an option) but the interaction to handover skyborne planes to departure (although an IRL mandatory) has no added value in game. « IF you can keep up and improve gameplay at the currentregular level IMO best approach would free limited demo + (relatively cheap to devekopping game) Early Access. Like I said I’m looking for something like this for years, hence will buy any way (provided you don’t go the road above…) and I think many - any that ever played https://atc-sim.com/ -wiil feel/do alike. Then it’s only a matter of caterring the airport enthusiasts with RL planes (already in) and RL schedules (no that’s imo NOT a licencing problem (it might be for the airline liveries) but FREE advertisement for the airlines once it considers real airport schedules(easy to download), puzzlers, indie-games enthusiasts and many, many more since a shitload of people are hynothised by looking at planes, airports etc… (basically everything they don’t truly understand). Just my 2 cents, yet I truely hope you make this a success, with plenty of monetization without it being a money grabber offering bad / buggy game play like most of your predecessors did..

Jay dS 19 days ago
功能提案
ATC command please expedite
There should be a command for expedite because many planes sometimes have less distance so we can increase the speed and decrease the speed. In taxiway also this should work because sometimes some planes take longer which makes other planes stuck.

Karan Khanna 21 days ago
功能提案
ATC command please expedite
There should be a command for expedite because many planes sometimes have less distance so we can increase the speed and decrease the speed. In taxiway also this should work because sometimes some planes take longer which makes other planes stuck.

Karan Khanna 21 days ago
功能提案
Show last command given under list of commands
See attached photo. It would be really helpful to see the last command that I gave an aircraft under the list of commands that I can give.

Dismas 23 days ago
功能提案
Show last command given under list of commands
See attached photo. It would be really helpful to see the last command that I gave an aircraft under the list of commands that I can give.

Dismas 23 days ago
功能提案
Great Game - soo many suggestions
multiscreen - it would be nice to actually setup multiple screens to have a realistic tower view (or even better support VR Co-op play, play online with someone as ground, and some one as tower. more advanced play, in realife you give more complex taxi commands. taxi via X,Y,Z - hold short of Runway … it is a bit annoying having to split that into two commands -expert mode - don’t show the taxi path. just have the player select the the Taxi way call sign from buttons to form a path to the designated apron. also in real life some flight sometimes have to be moved between gates. the score board show how many flights where on time - it would be nice to know how many in total (23 out of 30 on time) Also tower usually can decide which runway to direct landing planes to, this feature is missing. bad weather should be a hazard, having to change runway mid game. online play with leader boards for each airport, and free play with random traffic

Rasmus Madsen 24 days ago
功能提案
Great Game - soo many suggestions
multiscreen - it would be nice to actually setup multiple screens to have a realistic tower view (or even better support VR Co-op play, play online with someone as ground, and some one as tower. more advanced play, in realife you give more complex taxi commands. taxi via X,Y,Z - hold short of Runway … it is a bit annoying having to split that into two commands -expert mode - don’t show the taxi path. just have the player select the the Taxi way call sign from buttons to form a path to the designated apron. also in real life some flight sometimes have to be moved between gates. the score board show how many flights where on time - it would be nice to know how many in total (23 out of 30 on time) Also tower usually can decide which runway to direct landing planes to, this feature is missing. bad weather should be a hazard, having to change runway mid game. online play with leader boards for each airport, and free play with random traffic

Rasmus Madsen 24 days ago
功能提案
Adding YSSY to the game
They need to add sydney intl to the game and/or add back endless mode bc its starting ot get boring with the 2 airports and only 30 mins of playtime.

Steven Ding 26 days ago
机场提议
Adding YSSY to the game
They need to add sydney intl to the game and/or add back endless mode bc its starting ot get boring with the 2 airports and only 30 mins of playtime.

Steven Ding 26 days ago
机场提议
Planes in the radio panel should be clickable
Radio messages appear in the lower-left, if you enable this panel. You should be able to select the airplane that sent/received each message by clicking on it, similarly to how you can click on planes in the other panels.

ydrakken 27 days ago
功能提案
Planes in the radio panel should be clickable
Radio messages appear in the lower-left, if you enable this panel. You should be able to select the airplane that sent/received each message by clicking on it, similarly to how you can click on planes in the other panels.

ydrakken 27 days ago
功能提案
Airport KBOS (BOS)
Boston Logan is a must have!!!! Multiple flows for different wind directions (noise abatement limited), cross runway operations (the classic 27 and 33L pair and more), various length of runways that each has very specific limits on what aircrafts it can accommodate, and taxiway chaos on Delta ramp + general aviation. So many things to play with.

mdbyyc 27 days ago
机场提议
Airport KBOS (BOS)
Boston Logan is a must have!!!! Multiple flows for different wind directions (noise abatement limited), cross runway operations (the classic 27 and 33L pair and more), various length of runways that each has very specific limits on what aircrafts it can accommodate, and taxiway chaos on Delta ramp + general aviation. So many things to play with.

mdbyyc 27 days ago
机场提议