Endless Mode

I will be posting three articles about my ideas for this proposal. I welcome your feedback. This is Part 1️⃣: "Real-Time Mode"

1. Enable Real-Time Synchronization ( Bind the game’s initial time and in-game time to real-world time )

1A. Save Mechanism: After saving the game, the system will retain the data for flight plans that have not yet been executed (including the original flight number, designated apron, and takeoff/landing runway ) and the accumulated number of days under air traffic control (will not be new flights will not appear out of nowhere; new flights will not be generated out of thin air. New flights will only be refreshed after playing for more than 5 minutes following the next save file load. Similarly, the apron will only issue departure instructions after playing for more than 5 minutes. After 5 minutes, the system will generate a new schedule for the following hour, similar to the in-game weather system’s forecasts)

1B. Save File Loading Mechanism: When you reopen a saved game, the system will realign the game’s initial time with real-time, starting a new round of gameplay and continuing to track the number of days as an air traffic controller. When loading a save, all flights from the previous flight plan will be loaded , and the corresponding landing, parking, takeoff, and departure times in the schedule will be delayed (as for how to delay them, I’m thinking of a timeline shifting algorithm ) . Content that changes after loading includes:In-game time, the corresponding sky background, lighting and shading textures, and the scheduled times for tasks associated with flights in the flight plan ( this is to allow players to catch up on tasks rather than deleting all previous plans ). ✈️

1C. Regarding the Timeline Shift Algorithm (Reference provided by AI)

  • Logic: Calculate the "time difference."

  • Formula: New Schedule Time = Original Schedule Time + (Real-time Load Time - Game Time at Save)

  • Result:

    • At the time of saving, it is Monday at 10:00, and Flight A is scheduled to depart at 11:00.

    • When loading the save, it is Tuesday at 10:00 AM (24 hours later).

    • The new departure time for Flight A automatically becomes Tuesday at 11:00 (original time + 24 hours).

  • Advantages: This perfectly preserves the relative order of flights. When the air traffic controller logs back in, it’s as if the game “paused” for 24 hours the moment they left and then resumed playback. ( This is designed to help players catch up on their previous tasks.)

  • Other: The core purpose of this mechanism is to achieve a "seamless transition" from the previous flight while adjusting the time and lighting . It is recommended to include a prominent prompt in the notification window,

    e .g., “❕ Welcome back, air traffic controller. [XX] flights have accumulated during the [XX hours] you were away. Please prioritize these; additional flights will arrive in five minutes.”

That concludes Part 1️⃣: "Real-Time Mode" 🙃. Next up is Part 2️⃣: "Random Time Mode." Thank you all for watching, air traffic controllers! (*๓´╰╯`๓)♡

☆☆☆ Whether this can be implemented depends on the dev team ੭ ᐕ)੭*⁾⁾☆☆☆

Wishing the development team all the best! 💖

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Status

Working in Progress

Board
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Feature Proposals

ETA
Apr 30, 2026
Date

20 days ago

Author

Center in your life

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