Automate departure handover, don't interfere frequencies

For the record; this is the type of game I’ve been waiting for for decades… I know similar are around, but turned out to be money-grabbing shitshows in where the base game is buggy - without it ever being addressed - and each additional airport is a pricey ‘DLC.’ We all know which game I’m talking about hence I never bought it, never will. (and you know it’s REALLY bad if even those putting boats on the seven seas, ignore a potential $1500,- game…)

But back to THIS upcomming game. Please don’t f*ck up the massive potential it has! It looks good, can run on a potato (I’m having one Massively Overclocked and optimized in every way, can still run pretty much everything, except current Tripple A but those are not the games I’m interested in anyway)

»> Approach, Ground, Tower, Departure have different frequencies IRL and in game. «<
I don’t have a problem a player handling them all (gameplay wise) BUT therefore an approach contact from pilot should NOT interfere with a Ground / Tower instruction a player wants to give OR ANYTHING a player wants to instruct; it should go 1st! The player can deal with whatever the pilot requested later… Since player combines several IRL roles , maybe a que from earliest to lastest can be added to respond to. It is also therefor the player handover for newly airborne planes is just an annoying non-neccessary interaction that interferes with gameplay. Simularly the player can’t interact/change landing runways (which SHOULD be an option) but the interaction to handover skyborne planes to departure (although an IRL mandatory) has no added value in game. «<

IF you can keep up and improve gameplay at the currentregular level IMO best approach would free limited demo + (relatively cheap to devekopping game) Early Access. Like I said I’m looking for something like this for years, hence will buy any way (provided you don’t go the road above…) and I think many - any that ever played

https://atc-sim.com/ -wiil feel/do alike. Then it’s only a matter of caterring the airport enthusiasts with RL planes (already in) and RL schedules (no that’s imo NOT a licencing problem (it might be for the airline liveries) but FREE advertisement for the airlines once it considers real airport schedules(easy to download), puzzlers, indie-games enthusiasts and many, many more since a shitload of people are hynothised by looking at planes, airports etc… (basically everything they don’t truly understand).

Just my 2 cents, yet I truely hope you make this a success, with plenty of monetization without it being a money grabber offering bad / buggy game play like most of your predecessors did..

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Recieved

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Feature Proposals

Date

About 12 hours ago

Author

Jay dS

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