The game's current FOV scaling appears to be handled linearly, which results in sensitivity being too low at low zoom levels (causing the cursor to feel sluggish) and too high at high zoom levels. Using the arctangent of half the angle for linear interpolation might make the scaling curve more linear.
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Released
Bad Experience
15 days ago

MatsuzakaSato
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Released
Bad Experience
15 days ago

MatsuzakaSato
Get notified by email when there are changes.