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Get rid of the extra ground map screen or make it opt out

First of all, in the nighly version from 04.08.2026 the pushback map zooms into nowhere instead of the spot where the plane stands.

And my proposal:
Get rid of that additional screen in the center entirely or make it an opt out screen:



Why do we have a ground radar on the top left if you give it to us AGAIN on every kind of request?

If you want the player to actually use the ground radar in the top left, then that radar screen should be all the user gets. The extra screen in the center is hand holding and all that, but at least make it an opt out screen in the settings — so the more experienced players can focus on just one ground radar screen and manage everything from there.

I would much prefer to play like that.

Version
v26.08.05.0-nightly
Level
Any
1 comment

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Comments1

  • ypsilon

    Team•

    Aug 7

    Hello Nathany,

    Thank you for detailed feedback, as you mentioned, the extra surface radar should be focus on the context you currently focus on, like:

    • the aircraft current need to pushback

    • the target runway with exits when you select the exit for landing aircraft

    To clarify the design intent, we implemented the secondary surface radar to help manage the balance between local and global situational awareness.

    When issuing a pushback, you need the local view to see where the aircraft is moving immediately, while also keeping an eye on the global view to understand where the aircraft will go afterward. Without the second screen, we found that constantly scaling the map in and out created unnecessary operational friction.

    If you have any other questions, please feel free to reply.